"There are ways in which I feel that this book is the closest to me and closest to the things I wanted to do as a writer. "I felt like I didn't truly have mastery of my voice and the tools of being a writer until this book," Zevin said. While Zevin treasures those earlier books and the selves who wrote them, she told TODAY that "Tomorrow, and Tomorrow, and Tomorrow" feels like the novel where she finally "knew what (she) wanted to do and how (she) was going to do it." "My earlier books feel like they were written by both me and not me at the same time." "The work you do when you're young or younger feels like (it was done by) a person who doesn't feel the same way or think the same way as you do," Zevin continued. It's a struggle one of her "Tomorrow, and Tomorrow, and Tomorrow" characters faces, and one Zevin herself feels often. ![]() You can find a shadow history of the past 30 years of what it is to be a human and a person in America by talking about the history of video games.” “Like the history of race, the history of class, the history of gender, the history of sexual politics and so many things. “It felt like video games ended up being this amazing bowl that contains so many subjects in them,” Zevin said. For Zevin, video games became the connective tissue of this book because of how they are about so much more than what players see. The story is about partnership and collaboration, about romance and love, and about finding hope and growth after tragedy rocks everything. While video games are the language of “Tomorrow, and Tomorrow, and Tomorrow,” to say the story is entirely about them would be a disservice. I think even the person that thinks they have no connection with games has some connection with games.” They have a reward system, a currency system based on ‘likes,’ but they’re very much games. Look at something like Instagram, or any social media. but on some level, I think we’re all playing video games all the time. “I’ll meet people that say they have no connection to the book. “I think that people (are surprised) that they can connect with the story about video games as much as they have,” she said. Zevin said that part of the conversation around “Tomorrow, and Tomorrow, and Tomorrow” has been people being “surprised” by the connection they have to the book’s topic. "I had poured 40 years thinking (about) and playing video games, without thinking that was a particularly interesting thing about myself, or a subject." but my dad was a computer programmer, and so I played video games my whole life," Zevin said. "The first nine books I wrote, there's not a single reference to video games in them. novels like "Memoirs of a Teenage Amnesiac" and the afterlife-set "Elsewhere" have covered a wide range of topics, but video games were a first, despite her long-time love of them. Fikry," which was recently turned into a movie, "Young Jane Young" and Y.A. Zevin's previous books, including the "The Storied Life of A.J. In "Both Sides," personal experiences turn into a game with parallel storylines, and in "Master of Revels," Zevin's love of theater and video games combines into a Victorian-era mystery to be solved. Sam and Sadie develop a range of games in the book: There's "Ichigo," their first collaboration, an adventure quest where a genderless child finds their way home. ![]() "It was really interesting, the ways in which the visual canvas of the games themselves as an evolution that went alongside these characters." Then, towards the end of the book, in the 2010s, you see games like 'The Last Of Us,' which literally look like movies," Zevin, 44, said. You have, in the 70s, 'Pong,' and it's literally two lines and two dots.
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